Learning to crash ratio is way to high that way. I am looking for an indoor space here so I can stretch out a little and improve, I think I have gone as far as I can at home, it's to costly to learn within a 14x14 room the walls and furniture are too close all the time. I used to know some people that flew planes years ago maybe somebody would know. I don't know about a flying club here in LS but will put out some feelers and see. Within the small living room I have I can move around a little and am now trying r/l side hover, this is much harder than I could have ever imagined. I have to say I had dreams of doing inverted flight by spring when I can get outside but so far hovering takes all my skills. I am fully prepared to go the distance both money wise as well as however much time is needed to be a good flier. Thanks it's nice to know so many people support and want to help. Is there a trainer switch on the Devo? The cable may or may not work if it doesn't have one. I looked a pictures of the Devo 8 and on the back there is a tiny hole. Possibly, you may be able to to do that on your transmitters. This is how I did it on the DX7s: Scroll down to "switch select" and change them as follows: Trainer - Inh, Flap - Inh, F mode - gear, Mix - Aux 1, Gear - Inh, Knob - Inh That's because i could not figure out how to set up switch assignments on it. I could not get the Throttle hold switch to work on my DX6i though. Then "Calibrate" and your done! Hope this guides you in the right direction! This causes all 6 basic functions to work with CV and a DX7s. Throttle Hold/gear set on Y rotation set off Y rotation Idle up/Flaps set on X rotation set off X rotation The axises are as follows: May have to reverse as necessary: Now open Clearview, click on "settings" then "controller set up". Click on "game controller settings" You can then click on "properties", "settings" and "calibrate" (I'm not sure if it did anything, the axises didn't jibe with what is on the Tx, but it didn't hurt) Click on "devices and printers" You should see a game pad icon called "PPM to USB adapter" Right click on it. Plug in usb side first, then jack end to flight controller. That way you will only have one controller showing to Windows after you plug in the USB controller. Then it dawned on me CV is probably doing all the CCPM mixing! On your PC, disconnect all other controllers (joysticks, gamepads, etc.) from your PC. I'm not familiar with your type of Tx, but if you can change the model type to "airplane", do it! Try this first! My logic is that CV is an airplane sim with helis thrown in! I noticed fussing with my DX7s, something was conflicting with CV. Any suggestions for a better sim without spending my heli money all on a sim? Is it even worth it? I now see a lot of stuff saying what crap this sim is. Once I get the proper cable what next? Looks like I have to go and assign a switch, for each function, what about the cyclics? One end is usb the other looks like the end for a monitor. Clearview emailed a link to a page that shows a lot of cables for this purpose, however non of them say Devo. I am a newcomer to all this so can somebody please tell me what kind of cable I need to hook my Tx to pc and get the sim to respond? I have usb to mini usb and that does nothing. I have downloaded the clearview sim and want to use my Devo 8s and 10 to fly helis. I'm a heli guy, and like that Phoenix uses the actual pitch curves from my DX8, while Clearview requires you to edit the params.txt file every time you change your xmitter setup.Īnd that's not likely to change, since Clearview hadn't been updated in over a year. Personally, I gave up on Clearview, once I shelled out for Phoenix. But there really is no documentation on what, does what in that file. To change your model's behavior, edit the params.txt file in the directory for your particular model. Or you may need to do a LOT of tweaking to get your model to match reality. You may get lucky, and find a perfect match. So as Wintr said, your mileage will vary, depending on who did the original parameter files, and how active the users of that particular model are. Of the two flight sims I own, both Clearview and Phoenix have models that seem perfect, and others that seem really 'floaty'. I don't want the plane to be fast at all, I was just wondering if the experience is close to the real stuff.
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